Software Engineer, Building Teams, Building Games.
Scott Bevin
Software Engineer, Building Teams, Building Games.
Lead Programmer at 10:10 Games.
During my career I have had the privilege of working for and with a number of big name studios on amazing titles, directly contributing to the development and release of over 16 titles.
​
Constantly looking to learn and grow, never afraid to apply myself to a new problem.
​
Strong background in Unreal as well as jumping in and understanding proprietary tech.
​
Any opinions are my own and not that of any associated company unless explicitly stated.
Career
Professional Experience
Lead Programmer
August 2023 - Present
Responsible for line management & growth of the programming team as well as leading titles through their full development lifecycle.
Engineering Manager
August 2022 - August 2023
d3t Ltd. A Keywords Studio
​​
Responsible for maintaining and growing the engineering department, line managing senior & lead level staff.
​
Programming Lead
January 2018 – August 2022
d3t Ltd. A Keywords Studio
​
Responsible for line management and growth of junior & mid-level engineers, aiding recruitment and leading development teams through the full lifecycle of a title, from initial investigation to release and beyond, including organisation, technical direction and hands-on development.
Senior Programmer
May 2016 – January 2018
d3t Ltd. A Keywords Studio
​
Responsible for taking ownership of major systems including both direct development and leading teams to ensure successful completion.
Principal Programmer
October 2015 - January 2016
Sony Computer Entertainment Europe - NW Studio
​
As principal programmer I was responsible for the development of game mechanics and systems within Unreal Engine 4 for the studio's new as-of-yet unannounced
game.
Assistant lead game mechanics programmer
March 2015 – October 2015
Tt Games
​
As an assistant lead game mechanics programmer, I was tasked with leading the development of the game code for a single project within a cross-project team. As well as programming on the project I take care of the day-to-day management need to keep the team running to schedule and maintain communication with other teams, including design production and publishing to agree on and plan for milestone delivery.
I was working in this capacity from February 2014 onwards on LEGO Worlds.
Game Mechanics Programmer
June 2013 – March 2015
Tt Games
​
As a game mechanics programmer I was responsible for programming new features to specification as required by the design of the project, I also maintained, upgraded and debugged existing code.
Junior Game Mechanics Programmer
July 2011 – June 2013
Tt Games
​
As a game mechanics programmer I am responsible for programming new features to specification as required by the design of the project, I must also maintain, upgrade and debug existing code.
Software Engineer within the Video Games Development department
Barcrest Games
​
Responsible for the sole programming for slot machine gambling games, developing games to specification provided by the design department.
August 2010 - June 2011