Finite State Machines and Agent Communication

I wrote this article for the Ziggyware summer article contest, unfortunatly due to Ziggyware coming under attack the site shut down before the winner of the contest was announced.

The article discusses the use and implementation of a finite state machine and messaging system, with the two main goals being ease of understanding, and ease of integration with an existing codebase.

Click here to download the article. (pdf)

Click here to download the source code.

www.gameXcore.co.uk - Scott Bevin - All rights reserved 2011

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